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- THE ENCHANTOR SOLUTION.
-
- By ???. Edited by PARASITE.
-
-
- TYPE ANYTHING THAT IS ENCLOSED IN QUOTES, NOTHING ELSE !
-
- ( SEPARATE COMMANDS ARE SEPARATED BY A - )
-
- THE ANSWERS:
-
- "NE-N-OPEN OVEN-GET BREAD,JUG AND LANTERN-S-E-SE-NE-DRINK
- WATER-GET WATER-SW-SE-SW-SW-S-READ SCROLL-NE-NE-E-E-GNUSTO
- FWEEP-MEMORIZE FWEEP-FWEEP GATE-E"
-
- YOU ARE NOW IN THE CASTLE. WHEN THE PROGRAM SAYS THAT YOUR THROAT
- IS DRY, THEN DRINK WATER. WHEN IT SAYS THAT YOUR STOMACH IS
- GRUMBLING, EAT BREAD.
-
- "READ BOOK-MEMORIZE FROTZ-FROTZ LANTERN-S-S-E-S-OPEN DOOR-N-READ
- WRITING-REMOVE BLOCK-E-GET SCROLL-READ SCROLL-GNUSTO
- EXEX-W-S-U-DROP ALL-E-GET LIGHTED PORTRAIT-GET SCROLL-W-GET
- ALL-READ SCROLL-GNUSTO OZMOO-N-N-E-MEMORIZE OZMOO-E-OZMOO
- ME-"(WAIT TWO TURNS..IE. TAKE INVENTORY TWICE)"-D-OPEN SOUTH
- DOOR-S-GET ALL-N-W-W-S-CUT ROPE WITH DAGGER- OPEN BOX-GET
- SCROLL-READ SCROLL-MELBOR ME-S-W-U-SIT ON BED-SLEEP"
-
- WHEN YOU SLEEP, YOU WILL HAVE A DREAM ABOUT THE BED YOU ARE
- SLEEPING ON. ALL DREAMS ARE HINTS! ALSO, FROM NOW ON, ANYTIME THE
- PROGRAM TELLS YOU THAT YOU ARE TIRED, THEN SLEEP.(YES, RIGHT ON
- THE FLOOR!) THE REASON YOU HAVE TO SLEEP ON THE BED IS SO YOU CAN
- HAVE THIS CERTAIN DREAM. NOW, ON WITH THE ADVENTURE.
-
- "STAND UP-EXAMINE BEDPOST-PUSH BUTTON-GET SCROLL-READ
- SCROLL-GNUSTO VAXUM-D-E-E-E-S-SE-MEMORIZE NITFOL-NITFOL
- TURTLE-MEMORIZE EXEX-EXEX TURTLE-TURTLE,FOLLOW ME-NW-N-E-U-
- TURTLE,SE,GET SCROLL,NW-GET SCROLL-TURTLE,STAY-D-W-N-N-N-N-
- EXAMINE ASHES-FOLLOW TRACK-REACH IN HOLE-READ SCROLL-N-MEMORIZE
- FWEEP-FWEEP GATE-N-GET SCROLL-READ CRUMPLED SCROLL-S-W-W-W-W-W-U-
- GET EGG-MEMORIZE FWEEP-FWEEP EGG-DROP EGG- GET SCROLL-READ
- SHREDDED SCROLL-KREBF SHREDDED SCROLL-D-MEMORIZE VAXUM-E"
-
- YOU WILL NOW BE IN ONE OF FOUR MIRROR ROOMS. WAIT IN ANY ONE
- UNTIL YOU SEE AN ADVENTURER FROM ZORK I ON THE OTHER SIDE OF THE
- MIRROR. WHEN YOU SEE HIM: "ZIFMIA ADVENTURER-VAXUM ADVENTURER-
- SHOW DAGGER TO ADVENTURER-" (GO EAST UNTIL YOU GET TO A ROOM WITH
- MONSTERS GUARDING A DOOR) "-POINT AT DOOR-N-DROP ALL BUT BREAD,
- JUG AND LANTERN-GET MAP AND PENCIL-S-CLOSE DOOR-W-W-W-W-W-W
- S-S-W-W-W-NW-NE- FILL JUG-SW-SE-E-E-E-S-S-E-S-D"
-
- THIS IS THE SECOND TO LAST PART OF THE ADVENTURE. AT THIS POINT
- YOU ARE IN A VERY WEIRD KIND OF ROOM! REMEMBER THE MAP YOU PICKED
- UP? READ IT NOW. THE MAP IS THE MAP TO THE TRANSLUCENT CORRIDORS.
- IF YOU CONNECT TWO OF THE LETTERS (IE.'CONNECT B AND J") THEN YOU
- WILL ACTUALLY MAKE A CORRIDOR! NOW, WHAT YOU ARE GOING TO DO IS
- RELEASE ULTIMATE EVIL FROM ITS LAIR AND ERASE CERTAIN SO YOU TRAP
- HIM IN ANOTHER PART OF THE TRANSLUCENT CORRIDORS. YOU WANT TO DO
- THIS BECAUSE THE SCROLL THAT YOU NEED TO KILL KRILL WITH IS IN
- HIS LAIR! OK THIS IS HOW YOU DO IT:
-
- "S-E-NE-SE-CONNECT F AND P-SW-SW-GET SCROLL-ERASE B AND R-ERASE V
- AND M- NE-NW-NW-CONNECT B AND J-W-READ POWERFUL SCROLL-U-U-E-E-N-
- N-N-N-N-E- OPEN DOOR-N-DROP MAP AND PENCIL-GET ALL BUT MAP AND
- PENCIL-S-W-S-S-E-E"
-
- NOW TRY GOING UP THE STAIRS. YOU CAN CLIMB THEM BUT YOU CAN'T
- REACH THE TOP! THIS STAIRWAY IS THE LAST PUZZLE YOU NEED TO SOLVE
- BEFORE YOU KILL KRILL.
-
- "MEMORIZE VAXUM-KULCAD STAIR-READ ORNATE SCROLL-IZYUK ME-E-GONDAR
- DRAGON-VAXUM BEING-GUNCHO KRILL"
-